Thursday, May 23, 2019

2018 ATC Warmachine Hordes Stats Breakdown

Now that I've had some time to play with the data and do some checks, I've made minor fixes to the few transcription errors that existed originally as well as to properly break things out by faction to get a more clear look at what went down at the 2018 ATC.

You can view the updated spreadsheet here.  Be sure to check individual tabs for each faction, and remember you can scroll down to see the raw data showing detailed matchup information per faction.

You can go find individual lists for the entire event here.

Since clicking through a spreadsheet isn't for everyone, I've decided to include some interesting highlights for each faction here. I've picked out which casters were actually played for each faction, as well as that casters individual win percentages - though this is only using Non-Mirror match games, so overall caster win percentage may not be completely accurate.

Some Big Ol' Caveats

Please keep in mind that while you can see a number of very high or low percentages, always remember to look at the total number of games played to get some context. Makeda2 may have a 100% win rate, but she's not the most overpowered caster in Skorne - she just played in only one game and happened to win it.

Conversely Trolls don't have zero game into Menoth because they have a 0% win rate against them. They simply matched up only once and Trolls lost that game.

At best we can draw only a few solid conclusions from all this data in each faction, though some general trends are definitely apparent that can be used to inform how you want to build lists and plan for factions going forward.

Just please remember to take all of this with a healthy grain of salt.

Overall Faction Performance

This isn't really new information since a graphic from the ATC was circulated earlier that showed win percentages for each faction in non-mirror matches, but I used that data as a check on my own transcription and came up with the same results:


FactionTotal Games (NM)Wins (NM)Win % (NM)
Grymkin614268.85%
Cryx573764.91%
Menoth502856.00%
Cygnar683855.88%
Trolls442454.55%
Mercs442250.00%
Circle633149.21%
Khador542648.15%
Minions401845.00%
Skorne662842.42%
Convergence19842.11%
Legion341338.24%
Ret531222.64%

The data here is pretty self explanatory, though I'm rather shocked to see Retribution place so low.

Please Note:  All data below for casters is based on non-mirror matches only!

Trolls



CasterTimes PlayedWin %
Borka2683.33%
Doomy3250.00%
Gunny1450.00%
Jarl120.00%
Kolgrima11241.67%
Madrak11861.11%

Madrak1 unsurprisingly made up the bulk of Troll drops in actual games played, and he kept a very high win percentage to boot.  This is actually one of the most meaningful conclusions I think we can pull from the data, largely because he had a lot of games played and managed to maintain a high win percentage.  

What surprised me wasn't that Kolgrima was behind him in drops, but that she was down into a 41% win rate.  This may be because she fills the role of dealing with what would otherwise be problem matchups, or the kinds of lists used with her at the event weren't her best builds, or maybe she's just not as good into matches as players may think. 

There weren't a lot of Troll players, but we still have a pretty small amount of casters being played. Borka2 has an incredibly high win rate, though part of that may be because of the small amount of games played with him.


Vs. FactionWin %Games PlayedWins
Circle66.67%32
Convergence100.00%22
Cryx57.14%74
Cygnar55.56%95
Grymkin66.67%32
Khador100.00%55
Legion100.00%22
Menoth0.00%10
Minions0.00%10
Ret50.00%42
Skorne42.86%73

In terms of faction matchup performance, we can see Trolls were put into Cygnar the most and came out with a positive win rate. If you dig a little deeper into the data you can see that while Kolgrima was dropped into Cygnar more than any other Warlock, she only won one of those matches.  The sample size is small here, but it may mean she's not as good as a Cygnar drop as we might otherwise have thought. Borka2 and Gunny did well there.  Most of the other matchups have too little data to be much use, though we were dropped into Cryx and Skorne only a little less than Cygnar. We surprisingly had a winning record vs. Cryx, with Madrak1 doing almost all the work there.   It doesn't seem like Trolls had a particularly bad record, as the only loss rates under 50% are areas where they  only played one game and had a loss in that category.


Skorne




CasterTimes PlayedWin %
Hexeris2450.00%
Jalaam1616.67%
Makeda1425.00%
Makeda21100.00%
Morghoul220.00%
Rasheth11968.42%
Xerxis1862.50%
Xerxis2922.22%
Zaadesh2742.86%
Zaal260.00%

Skorne suffered from a slightly losing record overall, but the main takeaway here seems to be that Rasheth is a powerhouse. With 19 games played and a high win rate it just confirms what most players already know: that he's an incredibly solid caster. It could be that his win percentage is inflated by the fact that a Winds of Death list is polarizing - if you don't have a solid anti-gun drop, teams may have angled to get matchups for him specifically.  

There were a lot of casters used here, with both Xerxis showing the next highest representation in the faction - though Xerxis2 certainly isn't as powerful as players were hoping.  I am surprised to see Xerxis1 doing quite so well, which makes me want to go review what lists were brought along with him to see what players were going for.


Vs. FactionWin %Games PlayedWins
Circle16.67%61
Convergence33.33%31
Cryx16.67%61
Cygnar66.67%96
Grymkin14.29%71
Khador40.00%52
Legion100.00%44
Menoth25.00%41
Mercs50.00%42
Minions33.33%62
Ret60.00%53
Trolls57.14%74

In matchup rates Skorne was put into Cygnar the most and came out ahead in the matchup. It appears they did pretty well into Trolls, but absolutely terrible into Grymkin as their next highest matchups played.  They also appear to have something of a problem with Circle and Cryx.

Retribution




CasterTimes PlayedWin %
Elara21118.18%
Goreshade4250.00%
Helynna130.00%
Issyria1911.11%
Kaelyssa11625.00%
Ossyan1333.33%
Ravyn110.00%
Thyron120.00%
Vyros2742.86%
Retribution really suffered at this event, and I can't put my finger on why.  This may be colored by the fact that when I can get out to local events, I play in a meta with Mike Ireland who has piloted Retribution to multiple major convention wins and even represented the US at the WTC last year.  

In terms of what let the faction down it does seem we can see what went wrong.  Players clearly had high expectations for Kaelyssa, as she made up nearly a third of all Ret drops but she had a poor win rate of only 31%.   Elara2 didn't help matters either with the next highest representation but with a terrible win rate of only 18%.  Issyria was next in line and had an even worse win rate of 11%. 

I've played into these casters and they clearly have a lot more game than is being let on by these numbers. The only guess I have (and it's only a guess) is that in a team event, players had answers to the questions Ret players were asking and were able to angle to avoid or answer them. 


Vs. FactionWin %Games PlayedWins
Circle20.00%51
Cryx33.33%62
Cygnar20.00%51
Grymkin12.50%81
Khador0.00%51
Legion0.00%50
Menoth0.00%10
Mercs20.00%51
Minions20.00%51
Skorne40.00%52
Trolls50.00%42

In terms of matchups, we see Ret was dropped into Grymkin the most, and had an absolutely horrible time of it, winning only 1 out of 8 matches played.  Beyond that, they didn't really have any statistically significant amount of matchups that stand out.

Minions




CasterTimes PlayedWin %
Arkadius1250.00%
Barnabas11136.36%
Calaban11100.00%
JagaJaga1450.00%
Maelok1728.57%
Rask11553.33%

In less than surprising news, Rask was the most popular Minions caster that was dropped in actual games played, and he came out ahead with a positive win rate. What surprises me is that Barnabas1 came in as the second most played caster in the faction and that he only had a 36% win rate.   There just isn't a lot of data here to draw many more meaningful conclusions for the faction, other than the fact that Barnabas1 may not be as strong as players were hoping he'd be.




Vs. FactionWin %Games PlayedWins
Circle50.00%21
Convergence0.00%20
Cryx0.00%20
Cygnar40.00%52
Grymkin0.00%20
Khador50.00%42
Menoth33.33%62
Mercs50.00%21
Ret80.00%54
Skorne66.67%64
Trolls100.00%11

For matchups we have a similar situation where there isn't anything too statistically significant that we can use to draw many meaningful conclusions. The highest match rate was against Menoth, where Minions suffered, and then into Skorne where they did quite well with a variety of casters used in that match.

Mercs






CasterTimes PlayedWin %
Ashlynn1450.00%
Bart130.00%
Crosse23100.00%
Cyphon1250.00%
Damiano1944.44%
Fiona1333.33%
Magnus2580.00%
Ossrum1742.86%
Thexus1850.00%

When I think about Mercs and what I expect to see caster wise I think of Ossrum, Thexus, and Damiano - and that's exactly who was dropped the most in Mercs.  Interestingly of those three, only Thexus didn't have a losing record, managing only an even 50% win rate.  The faction recovered by having other casters pick up the slack.  Magnus2 seems like a caster Merc players may want to experiment with more, though we have a limited amount of data here to say he was a real power house.  Similarly, the data seems to show that Gaston2 is going to be as strong as he appears to be, though with only 3 games played it's hard to make a definitive statement.


Vs. FactionWin %Games PlayedWins
Circle40.00%52
Cryx0.00%50
Cygnar66.67%32
Grymkin33.33%31
Khador66.67%64
Legion100.00%11
Menoth50.00%105
Minions50.00%21
Ret80.00%54
Skorne50.00%42

For matchups we're definitely limited by the data available. The only standouts seem to be that Mercs were dropped into Menoth at a high rate, and manged an even record there.  While the total number of games is small, we can see that Mercs didn't win a single game into their Cryx matchup - so that's probably still an issue for the faction even when Ghost Fleet is no longer the predominant Cryx list.


Menoth





CasterTimes PlayedWin %
Amon11747.06%
Harby1560.00%
High Reclaimer13100.00%
High Reclaimer2683.33%
Kreoss1333.33%
Kreoss2366.67%
Kreoss3250.00%
Reznik2560.00%
Severius1250.00%
Severius210.00%
Thyra1333.33%

Clearly Menoth players at the ATC really liked Amon, dropping him in just over one third of all Menoth matches.  He managed to have a slightly losing record, though the faction overall had a strong win percentage.  No other caster had close to that representation, but the next three in line were Harby, Reznik2, and High Reclaimer2 - each of whom had a high win rate with Reclaimer2 being the strongest.



Vs. FactionWin %Games PlayedWins
Circle80.00%54
Convergence100.00%33
Cryx0.00%30
Cygnar0.00%30
Grymkin75.00%43
Khador50.00%84
Mercs40.00%104
Minions66.67%64
Ret100.00%11
Skorne75.00%43
Trolls0.00%10

For matchups as we saw in the previous section Menoth fought Mercs the most of any other faction in the event, and they had only a 40% win rate there.  The second highest match for them was Khador where they broke even.  Beyond that we don't really have any statistically significant numbers for matchups, though the faction generally did well except for Cryx, Trolls, and Cygnar where they didn't win any matches, but they had a very small number of games played in each of those matchups so it's not wise to draw many conclusions from this.


Legion




CasterTimes PlayedWin %
Abby21127.27%
Fyanna2944.44%
Lylyth210.00%
Rhyas1333.33%
Thagrosh1633.33%
Twins2475.00%

Legion definitely suffered at the event as we saw with the overall win percentage, and the faction is perceived to be relatively weak right now. They're currently going through CID, so hopefully things start looking up.  As it is, we can easily see why the faction had a low win rate - their main casters used: Abby2, Fyanna2, and Thags1 all had negative win rates, though Fyanna2 clearly fared the best of the bunch.  As it is, it appears that other factions just had answers to what Legion was trying to do.


Vs. FactionWin %Games PlayedWins
Circle66.67%64
Cryx66.67%32
Cygnar0.00%30
Grymkin0.00%50
Khador0.00%30
Menoth100.00%22
Mercs0.00%10
Ret100.00%55
Skorne0.00%40
Trolls0.00%20

There's just not a lot of Legion data available to get anything statistically significant here. Typically in MK2 Legion was thought to prey pretty hard on Circle and that seems to continue here with it being their highest matchup and also has a strong win percentage - though with such a small sample size it probably doesn't mean much. 

Khador



CasterTimes PlayedWin %
Butcher3650.00%
Harkevich1944.44%
Irusk1333.33%
Irusk2580.00%
Karchev1666.67%
Kozlov120.00%
Old Witch 2825.00%
Sorcha1560.00%
Vlad1683.33%
Vlad220.00%
Zerkova220.00%

Khador slightly under-performed at this event, and the reason for it appears to be because players were ready for the two most dropped casters in the faction: Harkevich and Old Witch 2.  Hark managed to only have a slightly losing record at 44% but being the most dropped caster, but Old Witch 2 acted as an anchor with only a 25% win rate and being the second most dropped caster.  This is surprising since she's generally considered to be quite strong in the faction.  It could be that teams were just playing around the faction, or it could be that she's not as strong as players thought. Old notably strong casters in MK3 like Irusk2 and Vlad1 made very strong showings here, though their data set is pretty limited. 


Vs. FactionWin %Games PlayedWins
Circle50.00%21
Cryx42.86%73
Cygnar0.00%50
Grymkin25.00%41
Legion100.00%33
Menoth50.00%84
Mercs33.33%62
Minions50.00%42
Ret80.00%54
Skorne60.00%53
Trolls60.00%53

In terms of matchups we can see that Khador was used to drop into both Menoth and Cryx the most, getting an even win rate for Menoth and a slightly losing record against Cryx.  Overall they seem to have a good spread, though apparently Mercs and Cygnar can be a possible problem matchup for them.

Grymkin



CasterTimes PlayedWin %
Child11770.59%
Dreamer11090.00%
Heretic11080.00%
King of Nothing11100.00%
Old Witch 31442.86%
Wanderer1966.67%

Grymkin dominated the ATC, with a very high representation among all players and the highest win rate of any faction.  All of their casters were represented, though King of Nothing was by far the least favorite.  The only caster with a negative win rate is Old Witch 3, which lines up with what we saw of her in Khador - though she's clearly stronger in Grymkin than she was playing for the Motherland.

One interesting point is that every caster that could use Arcana instead of having a regular feat did extremely well. It could be that the adaptable nature of Arcana combined with the fact that not many players have a lot of experience playing around it could be the reason for Grymkin's success - or it could just be that they're a little over tuned.  They're definitely a faction to watch at further events to see if they can hold up over time as more players get reps into them.

In fact the biggest take away from the ATC data as a whole may be right here with Grymkin - you need to have a plan for them, or at least know what they do and how to play around their Arcana if you want to do well at a big event.   


Vs. FactionWin %Games PlayedWins
Circle44.44%94
Convergence50.00%21
Cryx66.67%32
Cygnar66.67%96
Khador75.00%43
Legion100.00%55
Menoth25.00%41
Mercs66.67%32
Minions100.00%44
Ret87.50%87
Skorne85.71%76
Trolls33.33%31

With so many Grymkin players at the event we see that they played into nearly every faction, though what we can glean is that Cryx players avoided Grymkin (conventional wisdom says Grymkin are strong into Cryx, so we probably can conclude it wasn't the other way around).  This is significant since Cryx was also well represented at the ATC.

As it is, the main problem the faction seemed to have was with Circle, being one of the highest matchup rates and also having a slightly losing win rate.  The other matches where Grymkin did poorly are vs. Menoth and Trolls - but they had so few games against those factions that its hard to draw a definitive statement about those matches.  

Cygnar



CasterTimes PlayedWin %
Haley2540.00%
Haley31353.85%
Kraye1666.67%
Nemo32138.10%
Siege1966.67%
Siege26100.00%
Sloan1366.67%
Stryker1250.00%
Stryker2366.67%

Clearly Nemo3 and Haley3 made quite the list pairing at the ATC for Cygnar and they were also the most dropped casters.  What we can see is that Nemo3 didn't quite live up to the hype as the most dropped caster, but also the caster with the lowest win rate for the faction.  It may well be safe to conclude that Nemo3 isn't as powerful as Cygnar thinks he is, or at least that the meta is prepared for the questions he's asking.

Haley3 however managed a solid win rate with a large number of games played, which is impressive and lines up with expectations of her being the new power house in the faction now that Haley2 has been nerfed.

What is surprising is how well Siege2 did, though he has a limited amount of games played he did manage to win all of them.  He may well be one to watch in the faction, though I'm not sure he pairs well with Haley3, which may over shadow him. Similarly it's nice to see the updated Kraye doing well.


Vs. FactionWin %Games PlayedWins
Circle50.00%105
Convergence50.00%21
Cryx60.00%53
Grymkin33.33%93
Khador100.00%55
Legion100.00%33
Menoth100.00%33
Mercs33.33%31
Minions60.00%53
Ret80.00%54
Skorne33.33%93
Trolls44.44%94

Clearly teams thought Cygnar and Circle could handle each other and they all turned out to be half right.  That was their highest matchup rate and also an exactly even win percentage.  As we saw before they also struggled with Grymkin, Skorne, and Trolls - each of whom are known to be able to build decent anti-shooting.

Cryx



CasterTimes PlayedWin %
Coven1785.71%
Deneghra11464.29%
Gaspy1757.14%
Gaspy23100.00%
Gaspy3540.00%
Goreshade110.00%
Skarre11675.00%
Terminus11100.00%
Venethrax130.00%

A still unnerfed Denny1 did great at the ATC, as should be expected.  She was the second most dropped caster, and this may be her last hurrah at a major event before the CID nerfs drop.  Skarre1 lead the day as the most dropped Cryx caster with an astonishing 75% win rate.  Clearly players need to be looking at how to answer Skarre1 lists going forward as Cryx players are shifting away from Denny1 Ghost Fleet, particularly once the nerfs hit to both the caster and that theme list. Also unsurprisingly Coven had a strong showing in win rate, though only getting half the playtime that Denny1 got.  Gaspy1 tied the Coven for 3rd place in representation and had a solid win rate.  overall the faction did extremely well. 


Vs. FactionWin %Games PlayedWins
Circle85.71%76
Convergence50.00%21
Cygnar40.00%52
Grymkin33.33%31
Khador57.14%74
Legion33.33%31
Menoth100.00%33
Mercs100.00%55
Minions66.67%32
Ret66.67%64
Skorne83.33%65
Trolls42.86%73

Since Cryx was well represented, they played against a wide variety of lists, and had no standouts where they were clearly put into one faction more than the others.  They went into Circle, Khador, and Trolls the most, managing a positive win rate against the first two, and struggling slightly into Trolls.  I must say as a Troll player from MK2 when Cryx absolutely devastated Troll lists of all kinds - this is nice to see.   As we can tell from looking at the matchup data, they need an answer to Madrak1.   

Convergence



CasterTimes PlayedWin %
Axis15100.00%
Lucant1633.33%
Orion1812.50%

While Convergence doesn't have a lot of casters in their stable, it is a bit sad to see only 3 being used at this event.  Axis and Lucant are old staples, though I'm shocked to see no Aurora as she was getting a good amount of talk.

What we can see is that Orion has seemingly replaced Mother as the shooting list almost entirely, though he had a terrible win percentage and the highest drop rate for the faction.  Lucant similarly suffered, and only Axis had a staggering win rate, though with only 5 games played.


Vs. FactionWin %Games PlayedWins
Circle33.33%31
Cryx50.00%21
Cygnar50.00%21
Grymkin50.00%21
Menoth0.00%30
Minions100.00%22
Skorne66.67%32
Trolls0.00%20

With so few Convergence players at the event, they just don't have a lot of games and the spread was such that they don't have any match numbers high enough to really draw any good conclusions.

Circle



CasterTimes PlayedWin %
Baldur2850.00%
Bradigus11533.33%
Grayle1560.00%
Kaya3250.00%
Kromac21100.00%
Krueger1540.00%
Krueger2742.86%
Mohsar170.00%
Una21190.91%
Wurmwood12100.00%

For a faction that is considered to be weak by the overall meta, Circle had a lot of representation and only a slightly negative win rate.  There is some interesting data to be had here - clearly the buffs to Wold's held up as the most dropped caster was Bradigus who has come back to being played.  The problem is that at this event, people were ready for him as he only won a third of all his games played - which clearly dragged the faction down.  Perhaps we can see that Baldur2 is the Wold focused caster that players should be looking at going forward.

The other big takeaway is that Una2 is back, and that the deserved nerfs from the beginning of MK3 didn't do too much to hurt her as she has the second highest drop rate in Circle and an astonishing 90% win rate.  If you're looking to prepare for Circle, it's a safe bet that you should be looking for a way to beat Una2. 


Vs. FactionWin %Games PlayedWins
Convergence66.67%32
Cryx14.29%71
Cygnar50.00%105
Grymkin55.56%95
Khador50.00%21
Legion33.33%62
Menoth20.00%51
Mercs60.00%53
Minions50.00%21
Ret80.00%54
Skorne83.33%65
Trolls33.33%31

As we saw before, Circle was dropped into Cygnar quite a lot and they made an even show of it. The faction did well into Grymkin as their second highest matchup which is notable.  The only problems the faction had were against Cryx where they suffered significantly and vs. Legion. Clearly if you're a circle player you need to be sure to have answers for those two factions.

People Behind The Meeples - Episode 170: Brett Picotte

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Brett Picotte
Email:bubbamaker&$64;aol&$46;com
Location:Willard, MO USA
Day Job:President of Brettco, Inc.
Designing:Over ten years!
Webpage:www.pushfightgame.com
BGG:Push Fighter
Facebook:Push Fight or Brett Picotte
Twitter:@BPicotte
Find my games at:My webpage is the only place right now.
Today's Interview is with:

Brett Picotte
Interviewed on: 1/11/2019

Brett Picotte is both a game designer and an inventor. In addition to designing the game Push Fight, Brett also has a few inventions to his name, including practice golf balls and a Jiu-Jitsu training dummy. Read on to learn more about Brett and his projects!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Over ten years!

Why did you start designing tabletop games?
I created a game for just for myself, one that I could play solo or with others. I had a need.

What game or games are you currently working on?
Push Fight for 2-4 players.

Have you designed any games that have been published?
Yes, Push Fight was published briefly by Penny Arcade.

What is your day job?
President of Brettco, Inc.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Family gatherings.

Who do you normally game with?
My nephews.

If you were to invite a few friends together for game night tonight, what games would you play?
I have a couple of games I invented by can't mention yet.

And what snacks would you eat?
Nachos

Do you like to have music playing while you play games? If so, what kind?
Yes - Beatles.

What's your favorite FLGS?
I don't have one.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Golf for all three questions. :-)

What is your favorite game mechanic? How about your least favorite?
Pushing is favorite. I don't have a least favorite.

What's your favorite game that you just can't ever seem to get to the table?
Monopoly - still one of my favorites for sentimental reasons.

What styles of games do you play?
I like to play Board Games, Card Games

Do you design different styles of games than what you play?
I like to design Board Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
With Push Fight, I came up with the board first. It had a theme, too - playing a game on a raft in the water. Losing meant taking a dip.

Have you ever entered or won a game design competition?
Never entered.

Do you have a current favorite game designer or idol?
No.

Where or when or how do you get your inspiration or come up with your best ideas?
I invent things that I need. I'm currently looking for a manufacturer for my golf practice ball.

How do you go about playtesting your games?
I play with family and friends.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I like to work alone.

What do you feel is your biggest challenge as a game designer?
Getting it published by someone who wants to make it a huge success.

If you could design a game within any IP, what would it be?
A gambling game.

What do you wish someone had told you a long time ago about designing games?
Nothing really.

What advice would you like to share about designing games?
Have fun with it and don't expect to become rich.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Push Fight
Games that will soon be published are: Can't say yet.
Currently looking for a publisher I have: If Penny Arcade doesn't produce anymore games, I will be looking for a new publisher.

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
Yes, several groups. Abstract Nation is a cool one.

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Trek, Coke, VHS

What hobbies do you have besides tabletop games?
Martial arts and sports

What is something you learned in the last week?
How to play Presbyterian Guitar by John Hartford on my guitar.

Favorite type of music? Books? Movies?
Rock and roll, bluegrass. Currently reading The Phenomenon (a book about Rick Ankiel) and just saw Bohemian Rhapsody. Great movie.

What was the last book you read?
The Phenomenon

Do you play any musical instruments?
Guitar

Tell us something about yourself that you think might surprise people.
I'm old

Tell us about something crazy that you once did.
Volunteered to be the first victim for the 5th ranked fighter in the nation at a karate tournament.

Biggest accident that turned out awesome?
Can't think of one.

Who is your idol?
Royce Gracie

What would you do if you had a time machine?
Go back to my high school and college days. Fun times.

Are you an extrovert or introvert?
Right in the middle.

If you could be any superhero, which one would you be?
Spiderman so I could shoot webs.

Have any pets?
Clyde the spoiled Coonhound/German Shepherd mix and Toby the cat.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I hope Push Fight survives. And, it would save me a lot of time if my golf clubs got wiped out.

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
Hello to all who love my game.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

I have an accounting degree and somehow passed the CPA exam. That's probably why I like the details of game design so much. I also invented a Jiu-Jitsu training dummy we call Bubba. I built Bubbas for a long time, and they are great for practice.




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Final Fantasy 6 Review

From Guest blogger Helen Davis

Final Fantasy 6, or known as 3 in North America, is one of the greatest RPGs of all time. It  certainly ranks high on the nostalgia factor, and many iconic moments in Final Fantasy history are portrayed in this game. An unforgettable cast of characters, top-notch graphics for the time, a stunning soundtrack and an intriguing storyline keep the player hooked till the very end.  How does it hold up from a Christian perspective?



Very well, actually.  Though there are some moments that are questionable, mainly that one of the final bosses is based on the Virgin Mary, the plot throughout the game more than makes up for it.  Unlike FF9, which views souls as recyclable and life as meaningless, FF6 seems to incorporate more of the biblical worldview, or at least, not anti-biblical. Many of the characters face losses but deal with them in ways that are more consistent with Scripture—Locke feels remorse over the death of his first love, Rachel, believing he couldn't protect her.   He resolves his guilt at the end and decides to move onto his new love. Cyan loses his wife and child and is nearly destroyed, but receives his courage back, believing he must move on and leave the past in the past.  He later becomes a powerful asset to the party, although the Dreamscape sequence in the World of Ruin with Cyan is somewhat creepy. Celes tries to commit suicide after the loss of her only family member, but regains her courage and gathers the party back together.  Though the reason why she should not commit suicide is not addressed, the fact that she is able to recover, move on, and reunite the party shows why we should not. 


The star of the show, though, I feel is Terra. Terra is, in many ways, quite similar to Christ. First of all, her Japanese name, Tina, is actually a shortening of Christina, a feminine form of Christ's name. She is also half human and half esper, and bridges the gap between them, much like Jesus bridges the gap between God and man.  Terra also desires to learn what love is, and finds it not in a carnal way, but in protecting the children in Mobliz. Terra is also unjustly accused and persecuted during the course of the game. At the end, Terra even offers to sacrifice herelf for the party, but remains on earth as a human, in a somewhat interesting parallel to Christ's resurrection. 

Those who begrudge Final Fantasy females such as Aeris and Rinoa should look to Terra and Celes. Both women are strong female protagonists that overcome personal and exterior difficulties to emerge as leaders, Terra in the first half and Celes in the second.  Both are amazing women that complement each other and even form a friendship.

Kefka is also an interesting counterpart to Satan. Saying he wants to destroy all and create a monument to nonexistence is exactly what Satan wishes to do—in Jesus's words 'the thief comes but to steal, kill and destroy.' What words better sum up Kefka Palazzo?  The first scene of him shows him 'destroying' Terra's innocence and ordering her to 'kill kill kill!' The second scene has Kefka 'stealing' General Leo's authority over the Doman mission, killing many with poision, and 'destroying' Cyan's life. His horrors do not end here, as in the interlude on the Floating Continent, Kefka commands the warring triad to strike down Emperor Gestahl so Kefka can rule- an allegory to Satan trying to usurp God. Kefka is later known as destruction and seems to be completely evil with no redeeming qualities, unlike villians such as Golbez or Sephiroth, who at least showed remorse or motive.

The end of the game shows the cast finding joy in spite of the fact the world is nearly dead. Terra has found love. Locke and Celes have found each other. Cyan carries his family inside of him. Gau has his friends. Sabin and Edgar have each other. Setzer has his dream After threatening to destroy  all their dreams and hopes, Terra counters that life continues and that it's not the end result of life that matters, but the day to day joys of life and love. 

Is FF6 perfect? No. But in comparison to the poison of FF7's recyclable souls and FF9's 'our memories live on', it's a breath of fresh air. Highly recommended.

How I Do Wilderness Encounters

It's a popular question I see asked a lot on the forums and reddit - "How do you do wilderness travel/encounters?" "How do you do hex crawls?"

It's understandable, with a wide open outdoors map looking a lot more overwhelming to prepare for, compared to a dungeon map.

For me, there's three parts to the wilderness part of a campaign.

Part 1 - putting down a key. I use Welsh Piper's general approach of that each hex can have a "major" encounter/landmark and several "minor" encounters/landmarks. I do general stocking, without a lot of details. I save those for when the players are going to run into them. I don't do a random encounter table yet.

Part 2 - pre-game prep. Part of the contract I have with my tabletop players is that I need to know a week in advance of their general plans for the game. That allows me to do some in-depth prep. If they're traveling from point a to point b, this is a lot easier, than if they're at a homebase and have several options.

So once I know their general mission, I look at the map and their expected route.

I start with "day 1" of their travel for that game. For my map, the heroes have different travel rates if they're mounted, on foot, on a road or in country.

For each hex that they might travel through, I look at the key. If something is there, I see if they would encounter it. I roll a d6 for major, and a d6 for each minor. If it's a 6, they miss the major. If it's a 1-2, they run into the minor. If they are going to run into something, I'll note which day they run into something.

If it's a major/minor encounter from the map, NOW I will flesh out the details. If it's a dungeon or some sort of place requiring its own map, I'll do a level or two, depending on how strong the party is and if I anticipate they'll be strong enough to go through the whole thing.

I repeat this for the entire trip. So now I have a list of what they will hit/not hit on their journey. And I know how many hexes they run through, and I'll figure out how long this all takes.

THEN, for each day of travel, I roll a (d6 for civilized/populated lands, d8 for less populated, d10 for wild) for day and another for night. If there's a 1, then there's a random encounter with something. I note that on which day as well.

Now I have a "script" of sorts of what the players will run into and when that will happen.

I then flesh out the encounters, whether with a major/minor from the key, or as the result of a random encounter. With random encounters, I know what is logical for that area. I also look to several tables and books for ideas/inspiration. Sometimes previous keys I've made. What am I in the mood for and what have I already done in this area?

I plan out for the entire trip or mission that they've laid out. It might take them a few sessions to do this, but it's easier for me to do it as much as once.

So here's an example:
The players are going to travel from the Town of Golden Gate to the ruined Fort Dawn. They have to travel through the Wild Woods and across orc-held Plains of Woe.


So let's make this easy - it takes 1 day to cross 2 hexes of grasslands, farmlands (mounted). 1 day to cross 1 hex of light woods/hills (mounted). 2 days to cross 1 hex of deep woods.

The "mission" that the players tell me is that they will head east/southeast towards the ruins. They want to avoid the Orcs. They have a ranger with them.

So the most likely path is 00.01 -> 01.01 ->02.01 -> 03.01 ->04.02 ->05.02-> 06.02.

They might run into the "Ancient Stones" in 03.01. That is a major encounter in my key. So I roll a d6 and I come up with ... surprisingly, a 6! So they will miss the major encounter. OK, what about the ruins themselves? That's another major encounter. I roll a 4, they'll find it.

So with that in mind, it will take 6.5 days to go from Golden Gate to Fort Dawn. They will encounter Fort Dawn on day 6.5

So my random checks - day 1, morning is in civilized, evening is in light woods. That's a d6 and d8 to check for encounters. 2 and 6, no encounters. Day 2 is in light woods. 3 and 3, no encounter. Day 3 and 4 are in the deep woods. That's a d10. 7 and 5. No encounter. Day 5 is in light woods, d8 check. 8 and 7, no encounter. Day 6 morning is grasslands, evening is enter the hills. d8 and d10. 1 and 8, aha, finally an encounter! Day 7, morning check only as by afternoon, they'll be at the fort. 4, no encounter.

Jeeze, these guys have it EASY this trip!

Here's the script:
Day 1 - 00.01 (grasslands) to 01.01 (woods) - no encounters
Day 2 - 01.01 (woods) to 02.01 (woods) - no encounters
Day 3 - 02.01 (woods) to 03.01 (heavy woods) - no encounter
Day 4 - 03.01 (heavy woods) - no encounter
Day 5 - 03.01 (heavy woods) to 04.02 (woods) -no encounter
Day 6 - 04.02 (woods) to 05.02 (grasslands) - ENCOUNTER
Day 7 - 05.02 (exit grasslands into hilled grasslands) - no encounter, MAJOR: Fort Dawn

For the grasslands, I roll on a small table and figure out it will be a humanoid encounter. It makes sense that this is a hunting party of mounted orcs. So I come up with the encounter parameters and write it out.

Part 3 - at the table.  OK, so we're playing the game.

Me: It's the 8th day of Autumn and you've loaded up your supplies and are ready to leave town. Do you do anything else or do you head out?

Players: We go! Off to the fort!

Me: Well, (reading notes) Fortune smiles upon you, as with the help of the ranger, you have a fairly unventful journey for the first 5 days of your trip. You navigate the Dark Woods without incident, with only the gloom of the heavy canopy marking anything of note during the two days it takes you to get through them. However, on the sixth day, as your horses range through the grasslands... (rattle of dice as I figure out who has surprise)...

Me: Ranger, as you are out ahead of the group a-ways, scouting, you come upon the rear vanguard of what appears to be a group of orcs, riding, unaware that you're behind them! What do you do?

Ranger: I quietly make the "stop/danger" sign, hoping that my friends behind me see it. I then jump off my horse and get it to lie down.

Me: OK - the elves and halfling in the party, roll a d6. If you get a 1 or 2, you see that sign and can warn everyone. Otherwise... this will be interesting!

(The encounter is resolved... so now we continue)

Me: OK, after cleaning from the messy orc encounter, there is still time to travel. Do you wish to continue?

Players: Yes!

Me: OK, the remainder of the day and the following day are uneventful. The tall grasses lead into hill country, mostly covered in the grasses that are tall and fragrant in the autum sun. By midday of the 15th day of Autumn, you see the ruined towers of Fort Dawn on the horizon, sitting on top of the largest of the rolling hills...

And that's really about it.

I used to do a "day by day" blow of moving across the map, and it just wasn't really fun for anyone? I started doing this approach after seeing it suggested online. The players like it, because it focuses on the important stuff.

They do have to track resources, of course and I'll remind them of that when they hit points where they stop.

Questions that I anticipate
What if the players change their mission or go off the script? What if they get lost?
Well, they understand that if they change the plan, I may need to "take a break" in order to figure out what happens when instead of going to Fort Dawn, they decide to stay in the Dark Woods and seek out the Ancient Stones. So at the table, I'll pretty much follow the same approach, figure out the day to day until they reach their new destination.

If that's not appropriate, or they get lost and they're wandering off course, then we drop into a "day by day" mode, which I cover in the next question.

What if they're truly "crawling" around a wilderness to explore?
Then I do the same exact thing, but on a hex by hex, day by day basis. It does slow things down a bit more, because I'm repeating this for each day, but that's pretty much what wilderness exploring is... it's become a different type of game. It's no longer a "travel and destination" game, it's truly seeing what is in each nook and cranny.

Because I've done this enough, I can roll it out pretty fast and get to the jist of things quickly.

What about weather?
Ah, I didn't want to muddy the waters with weather, but yes, weather can be an encounter. I use weather charts that lay out each day's weather - it's the 7 Years of Fantasy Weather almanac that I've podcasted about before. On days where there is weather that seriously affects their travel, that's an appropriate event to call out as a waypoint or encounter. Or I let them know how the weather affects their travel (usually to slow them down).

What other questions did I not think of? What do you think of this approach?

Friday, April 05, 2019

Mr. Robert Karofsky

From Mr. Robert Karofsky

I expect my letter to meet you in good health and your finest mood today, how are you and your family doing? Please kindly forgive me for intruding into your privacy. Can you be trusted in a financial business relationship that will be of mutual benefit to both of us? I got your name and contact from the International Business Information of your country with the hope that you will be interested in what I am about to tell you.

I am Mr. Robert Karofsky from Harlesden, North West London, here in England. I work for UBS Bank, London. I am writing you about a business proposal that will be of an immense benefit to both of us. In my department, being the co-President Investment Bank of UBS Group AG and UBS AG Greater London Regional Office, I discovered an abandoned sum of 22.3 Million Great British Pounds Sterling (Twenty Two Million Three Hundred Thousand Great British Pounds Sterling) in an account that belongs to one of our foreign deceased customers, a billionaire Business Mogul Late Mr. Moises Saba Masri, a Jew from Mexico who was a victim of a helicopter crash January, 2010 resulting to his death and his family members. Saba was 47-years-old. Also in the chopper at the time of the crash was his wife, their son Avraham (Albert) and his daughter-in-law. The pilot was also dead.

The choice of contacting you is aroused from the geographical nature of where you live, particularly due to the sensitivity of the transaction and the confidentiality herein. Now our bank has been waiting for any of the relatives to come-up for the claim but nobody has done that. I personally has been unsuccessful in locating the relatives for 2 years now, I seek your consent to present you as the next of kin/Will Beneficiary to the deceased so that the proceeds of this account valued at 22.3 Million Pounds can be paid to you.

This will be disbursed or shared in these percentages, 60% to me and 40% to you. I have secured all necessary legal documents that can be used to back up this claim we are making. All I need is to fill-in your names to the documents and legalize it in the court here to prove you as the legitimate beneficiary. All I require now is your honest Co-operation, Confidentiality and Trust to enable us see this transaction through. I guarantee you that this will be executed under a legitimate arrangement that will protect you from any breach of the law.

Please, provide me the following, as we have 7 days to run it through. This is very URGENT PLEASE.

1. Full Name:
2. Your Direct Mobile Number:
3. Your Contact Address:
4. Your Occupation:
5. Your Nationality:
6. Your sex/Age:

Having gone through a methodical search, I decided to contact you hoping that you will find this proposal interesting. Please on your confirmation of this message and indicating your interest will furnish you with more information. Endeavor to let me know your decision rather than keep me waiting.

Regards,
Mr. Robert Karofsky

Tuesday, April 02, 2019

Thinking About Game Design

I found this excellent graph in @joebaxterwebb's site. It's a synthetic and great game design lesson to think before gaming development. You can read the complete article HERE.

Sure I'll use in my game designing classes next semester. =)



Thanks, Joe for this great content.

#GoGamers

Movies Nowadays, Ready Player One, And How I Would Have Written Solo: A Star Wars Story

I wouldn't call myself a die-hard fan, but I like Star Wars pretty well. So like many people, I saw Solo: a Star Wars Story on opening weekend.

I'm 43 years old, and I saw the original trilogy in theaters. Many people my age grew up thinking Han Solo was one of the coolest characters around. We waited 30 years for Episode 7, and if the internet is anything to go on, many big fans of the original movies were split on whether the new films were worth the wait, or whether they "ruined their childhood." Personally, I would have preferred if they had done the new movies a bit differently, but it's not really up to me, so I have tried to enjoy the movies as they are.

For the most part, I think the reason I don't like the newer movies as much is less to do with whether or not it feels like Star Wars, and more to do with my distaste with how big budget movies tend to be made nowadays. To me they feel rushed from action scene to action scene, with the minimum character development they can get away with. I don't see the passage of time done well, which hinders story development and any semblance of an epic feel.

My go-to movie to show what I mean is Starship Troopers. In that movie, we follow the main characters from their utter beginning in high school, through their respective neophyte military careers, through their veteran status, where they have gained a ton of experience, learned, and grown a lot. I feel like Starship Troopers does a great job of this, and I feel like those characters really did grow and learn over time.

I recently saw Ready Player One, and while I enjoyed the movie, I don't even consider it to be the same story as the book, and it's not nearly as strong or epic a story. Much of the reason for that, I think, is because events just sort of happen to the characters. They're thrown from scene to scene in quick succession, and the whole movie takes place over the span of what, 1 day? Without time for the events to sink in, the characters don't learn anything, they don't grow, they hardly even have any agency. In the book, events occur over big lengths of time. Wade's relationship with Artemis grows over many interactions over time (never mind how sort of stalker-y it is). Solving the puzzles takes time and thought. Wade spends time hiding from IOI, planning his infiltration of it, etc. It's not all just immediate idea-to-resolution.

After reading Ready Player One, I also read Ernest Cline's other book, Armada. To me, Armada feels like an earlier book, which was probably written first, and some parts of which Cline probably built upon when writing Ready Player One. One of the things that made me feel like Armada was an early attmempt was that the entire epic-seeming story takes place over the span of 1 day. People can't process such epic events, learn from them, and grow over such a short timeframe -- it doesn't sound right, it doesn't feel right, and it doesn't come across right.

But that seems to be how they make movies nowadays. Maybe not every movie, but the big budget blockbuster movies seem to go that way. Certainly the new Star Wars movies have. And that brings us back to Solo: a Star Wars Story.

Let me be clear, I am exactly the audience for a movie about a young Han Solo. I heard a great point made, that it really should have been a Lando Calrissean movie -- we met Han in a dive bar, and nobody cares how someone ended up a loser in a dive bar, but when we met Lando, he was king of a mining colony, and it would be cool to see how a lowlife grifter became king of a mining colony. That may have been a better idea to start with, but I'm still in for a Han Solo origin story. There are all kinds of things they talk about or hint at in the original trilogy that would be fun to see on the big screen, even if they're not new and surprising.

I went into Solo with low expectations as far as that origin story goes. I fully expected a modern-style movie, with the characters rushing from action scene to action scene, but at least it would be in the Star Wars universe, with cool Star Wars stuff, and plenty of references to the original Star Wars movies. In that I was not disappointed. I enjoyed the movie well enough, but it's definitely not how I would have written a Han Solo back story...

In my view, there are certain obvious items that must be included:
* The Kessel Run -- what is it, and how did Han Solo do it in 12 Parsecs (what does that even mean)?
* Chewbacca -- how did Solo earn his life debt?
* Millenium Falcon -- what happened between Han and Lando that resulted in Han owning the Falcon?
* What was Han like when he was younger, and how did he become a smuggler?
* How did he become the scoundrel we meet on Tatooine, who we know has the strength of character to become a hero of the rebellion?
* And perhaps we should see him drop his cargo at the first sign of an imperial  starship (because hey, even he gets boarded sometimes).

To be fair, Solo: a Star Wars Story did address most of that, but to be honest I don't like how they did. It's possible that some of the story was taken from or inspired by the Star Wars expanded universe stuff that I'm not familiar with, but that doesn't make it any better. So how would I have liked to see the story go?

For starters, the Kessel Run... I would have preferred to see it be established that the Kessel Run is some well known thing in smuggler society, like a dangerous route (via Kessel) from one important area to another, a route so dangerous that the Empire doesn't bother patrolling it. So smugglers who want to avoid imperial entanglements do a "Kessel Run," through this longer, more dangerous route. The more brazen the pilot, the more dangerous route they're willing to take, and the less out of the way they need to go, and it's well known that the shortest, reasonably safe path is on the order of 20 parsecs (and that takes a skilled pilot with some savvy navigation software or whatever). Maybe this is well known because for fun (or for gambling), smugglers regularly attempt to outdo each other, with the leaderboards in bars around the galaxy showing 20 parsecs as the current record.

I would like to see that established early in the movie, perhaps referenced later as well, to give the idea that it's a well known, ubiquitous thing, but it shouldn't be a record that Han Solo is out to break. I'm not sure he should even start out as a smuggler. You see, Han Solo tends to sort of bumble through life, occasionally doing big things almost by accident. So instead of being some hotshot smuggler pilot, I'd like to have seen him sort of fall into the role of smuggling something for Jabba the Hutt, drop his cargo when approached by an imperial starship, flee along the dangerous "Kessel Run" path, and while fumbling with the computer and trying to escape the imperials (not a stupid space squid), he accidentally takes a shortcut that nobody in their right mind would try on purpose. But due to luck and the fact that he's inherently a decent pilot, and maybe the Falcon's really good navigation system, he manages to survive, making the Kessel Run in only 12 or so parsecs. Of course when we see him on Tatooine a decade later, he's bragging about the feat, but it's not something he did on purpose, nor something he'd likely try again. Some of that is similar to what happened in Solo, but I'm not a fan of the space squids, and I don't think they established the "Kessel Run" as a thing people would be talking about years later.

Next, Chewbacca. Simply put, my understanding is that Han somehow rescued Chewbacca, and as a result Chewie owes Han a life debt, and so follows him around and they became friends. Solo did show something to that effect, and I didn't mind how they treated that relationship per se, but I might have written it a little differently. First off, the rescue in Solo didn't seem like that big a deal. Would that type of thing justify a "life debt"? Also, Han did it to save himself as much as to save Chewie. I think it would have been cool if, maybe again almost by accident or as an afterthought, Han did something to really save Chewbacca (and other Wookiees?) in a big way, but didn't take Chewie with him and be buddies right away. Like maybe he somehow saves Chewie's life, then later he's in trouble, and Chewie is there to help out. Then Han's like "thanks" and leaves again, but later hooks up with Chewie again and is like "why are you following me around?" And Chewie says he owes him a life debt, and Han's like "whatever *shakes head and goes about his business* -- maybe he lets Chewie tag along (like in Solo, when he finds out he's a decent co-pilot). Like Han and Luke in A New Hope, I could see Han initially being reluctant friends with Chewie, but then having the hairball grow on him over time.

The Millennium Falcon and Lando. I think Solo did a pretty good job with Lando. Or at least Donald Glover did. But the poker style game where Han won first lost to Lando due to cheating, and later won due to counteracting his cheating, was disappointing. Who is this guy, and why is he so confident at this game? James Bond spent an hour of screen time in Casino Royal "outplaying" Le Chiffre at poker, and if you ask me, they blew that (there was a great hand where Bond DID out play him, but that didn't amount to anything in the movie. I found it anticlimactic when Bond finally won simply by drawing the best possible hand, not due to any skill). If that's the way they were going to go, I would have preferred to see some reason to believe Han could outplay Lando, or some reason he thought he could anyway. Lando cheating was probably good (I think Han accused him of that in the original trilogy), and catching him cheating like he did in the movie was good too, I just didn't like the "oh, poker? Turns out I'm like, really good at poker!" (I know it wasn't "poker" -- but that Sabat game or whatever it's called seemed pretty similar to poker to me). All they really had to do in the movie is show Han playing Sabat in the beginning of the movie to hustle people out of their portions or something and that would have played better for me. Other than that, I think the movie did an OK job of summarizing things between Lando and Han, I guess.

Overall, I wouldn't have made Han Solo's back story a heist movie. I think I would have liked to see Han as a more regular (if mischievous) guy, who for one reason or another gets in over his head. I guess Solo did portray him as trusting, and then he got betrayed, and maybe as a result he's all hard and cold by the time we see him in Mos Eisley. I guess that works, but I'm not sure I liked how it went down in the movie.

I'm no screenwriter, so I don't know that I could really write a Han Solo origin story as a movie, but I do think I would have preferred to see some of the things I mentioned in lieu of some of the stuff that they did in Solo: a Star Wars Story (preferably done by someone who's good at writing movies). And I would like to see the action unfold over time, not over a day or a week, but over enough time the the actions have some long term effect and meaning.

Monday, April 01, 2019

All Aboard!

What's going on everyone!?


Today for the #2019gameaday challenge I played a solo game of Ticket to Ride. 

It wasn't a very high scoring game but at least I can say I won, lol. 

I'm hoping tomorrow we'll actually have some time to sit down and play a game together since we didn't get to for family game night.


As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

Friday, March 29, 2019

12 Best Highest Paying URL Shortener Sites to Make Money Online

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    • Payment time-daily basis

  3. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  4. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  5. Linkrex.net

    Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  6. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  7. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  8. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  9. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  10. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  11. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  12. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

30 Thrilling Instagram Shots That Conquered National Geographic



Review - CAVEBLAZERS - Spelunky With Better Combat?

Caveblazers - Old man tells you that you will die at the beginning of the game.
Caveblazers - banner
  Caveblazers look like your average platformer-roguelite, which doesn't really seem different from every other roguelite released in the last 10 20 years. 
Ripping shamelessly its entire content from its more successful peers, it tries to be different by adding some mildly advanced fighting mechanics.

Unfortunately, you're going to find out very early that it's extremely badly executed.

Priest As Sacrifice. Inspired By I Am Setsuna/ FFX.



The world is soaked in sin, and sin is adding to sin, evil upon evil, every day. The peoples of our world are seduced by the evil one, and he gains more slaves every day. Gripped in the slavery to the evil one many souls are falling into hell like snowflakes in winter, like the leaves in autumn.

See the people living lives of despair! Under fear of the unknown, fear from the meaninglessness of their existence, and fear of death, the great enemy of humanity.

Is there an escape from this misery? Is there a pathway from the great plague of our time?

It is said that many ages ago a perfect sacrifice was offered, a sacrifice to do away with sin, an oblation to release souls from the grip of the evil one, an immaculate offering that compensated for all the outrages of our peoples.

This holy sacrifice, this wondrous oblation has been taken into eternity, into another dimension, into a perfect domain, here is the answer to humanity's woes! Here is our hope! Here is the desire of the nations!

The Almighty wishes this perfect sacrifice to intersect with time, to touch each age of the world, to encounter the sins and peoples and needs of every day of history.

He calls forth men, chosen men, to enter the domain of the perfect sacrifice, He sets men apart to pass through the veil into the fiery realm of the eternal perfect sacrifice,

These men are to encounter the Holy of Holies and to be the conduit for allowing that perfect Holiness to intersect with our daily realities- to dissipate sin, to snatch souls from the evil one, and to offer a glimpse of hope to the broken world.

O noble priest! O Catholic priest! You are that man set apart, that man summoned from a country village, from a city tower block, from an anonymous suburb- you are that man who perpetuates the sacred incarnation of the sacrifice, who allows us mean folk to meet the all holy God, and brings the absolution of the Most High to the dead and the damaged.

O God, how you whisper into ears of that young man, how you speak in the silences of his prayer, how you lure him with the scent of your beauty. You set before him a holy pilgrimage, a mountain of trials, a way of self denial, in order for him to become a man worthy of victimhood, worthy of entering the Holy Place and encountering the All Holy.

Know this young man, at the end of your journey lies death. You will die when you pass through that sacred veil, your pathway ends in complete oblation, the loss of all the things that you would desire in this life.

And yet your oblation is needed if the world is to find peace! To have any hope of salvation! Any respite from the evils of sin and the damnation which poison the great multitude of our race.

Hear His voice and follow Him.

Bring the calm that the nations yearn for,

allow your life to become His Life, to be the perpetuation of His Sacrifice, the perfect eternal sacrifice,

become Christ, bring Christ.


Thursday, March 28, 2019

The Amazing Spiderman Apk + Data Highly Compressed In 456MB!




The Amazing Spiderman is one of the best action open world game I've ever played. So, I decided to upload it. Here is The Amazing Spiderman Compressed in 456MB For Android Apk + Data Free Download! (Latest version)

Compression Info:

Original Size: 1.4GB
Compressed Size: 456MB


SCREENSHOTS FOR YOU:




NOTE: All files here are For Education Purposes only. File Links shared here are total responsibility of their hosted site.

Amazing Spiderman DOWNLOAD LINK (Google Drive Link)



HOW TO INSTALL:

1. Download the file from the link above.
2. Extract the file using zArchiver
3. Install Apk (do not open after installing)
4. Copy & paste "gameloft" File to your SD Card or Internal Memory (NOT IN ANDROID OBB FOLDER)

Google Mobile Developer Day At Game Developers Conference 2019

Posted by Kacey Fahey, Developer Marketing, Google Play & Android

We're excited to host the Google Mobile Developer Day at Game Developers Conference 2019. We are taking this opportunity to share best practices and our plans to help your games businesses, which are fuelling incredible growth in the global mobile games market. According to Newzoo, mobile games revenue is projected to account for nearly 60% of global games revenue by 2021. The drivers of this growth come in many forms, including more developers building great games, new game styles blurring the lines of traditional genres, and the explosion of gaming in emerging markets - most notably in India.

Image Source: GamesIndustry.biz

To support your growth, Google is focused on improving the game development experience on Android. We are investing in tools to give you better insights into what is happening on devices, as well as in people and teams to address your feedback about the development process, graphics, multiplayer experiences, and more.

We have some great updates and new tools to improve game discovery and monetization on Google Play, which we also shared today during our Mobile Developer Day:

Pre-registration now in general availability

Starting today, we are launching pre-registration for general availability. Set up a pre-registration campaign in the Google Play Console and start marketing your games to build awareness before launch. Users who pre-register receive a notification at launch, which helps increase day one installs.

Google Play Instant gaining adoption

We have seen strong adoption of Google Play Instant with 3x growth in the number of instant games and 5x growth in the number of instant sessions over the last six months. Instant experiences allow players to tap the 'Try Now' button on your store listing page and go straight to a demo experience in a matter of seconds, without installing. Now, they're even easier to build with Cocos and Unity plug-ins and an expanded implementation partner program. Discover the latest updates on Google Play Instant.

Android App Bundles momentum and new large download size threshold

Over 60K apps and games on Google Play are now using the Android App Bundle publishing format, which is supported in Android Studio, Unity, and Cocos Creator. The app bundle uses Google Play's Dynamic Delivery to deliver a smaller, optimized APK containing only the resources needed for a specific device.

To better support high quality game experiences and reflect improved devices, we've also increased the size limit for APKs generated from app bundles to 150MB and raised the threshold for large download user warnings on the Google Play Store to 150MB, from 100MB.

Improved tools in the Google Play Console

Store listing experiments let you A/B test changes to your store listing on actual Play Store visitors. We recently rolled out improvements, introducing two new metrics - first time installers and D1 retained users - to more accurately reflect the performance of your store listings. These two new metrics are now reported with hourly intervals and are available via email notifications, letting you see results faster and track performance better.

Country targeted store listings allow you to tailor your app's store listing to appeal to users in different countries. You can customize the app title, icon, descriptions and graphic assets, allowing you to better appeal to users in specific target markets. For example, you can now tailor your store listing with different versions of the English language for users in India versus the United States.

Rewarded ads give players the choice to watch an advertisement in exchange for in-app items. With rewarded ads in Google Play, you can now create and manage rewarded ads through the Google Play Console. No additional SDK integrations are required.

We hope you try some of these new tools and keep sharing ideas so we can make Android and Google Play a better place to grow your business. We are committed to continue improving the platform and building tools that better serve the gaming community.

Get started today by visiting two new resources, a hub for developers interested in creating games on Android and games.withgoogle.com, for developers looking to connect and scale their business across Google. Many of these updates and resources come from community suggestions, so sign up for our monthly newsletter to stay informed.

Watch the session recordings and product updates shared during Google Mobile Developer Day.

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